RIM Launches Closed Beta of Native SDK for QNX Tablet OS

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Things are moving along with the QNX transition over at RIM as the company has today announced a closed beta of the Native SDK for the Tablet OS. This version of the SDK is targeting game developers and will allow them to code in a C/C++ environment and take advantage of a deeper API set. Click through to read more about the SDK.

QNX native SDK

With the Native SDK, developers will be able to leverage the OpenGL ES 2.0 API in order to create 2D and 3D games for the PlayBook. This API could also be used to bring Google Earth to the PlayBook, something we would love to see. Developers will also be able to build high performance, multi-threaded games (think Need For Speed caliber).

The Native SDK supports accelerometer, device orientation and other device features, as well as a number of POSIX compliant libraries, which will help developers that are porting existing games.

The Native SDK includes the QNX Momentics Tool Suite, which is an Eclipse-based integrated development environment. QNX Momentics provides memory profiling, application debugging, and memory usage statistics. This will help developers as they debug sophisticated programs, including hardware accelerated OpenGL applications.

To gain access to the new tools and apply to the closed beta, sign up using this link.

Read the official announcement over at the Developer’s Blog.

NOTE: Any developers who get their hands on the Native SDK should contact us at tips at blackberrycool. We’re interested to hear your initial thoughts.