Tag: opengl

Macadamian’s BlackBerry 10 Cascades App Now Available in Github Open Source Community

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Macadamian is a user experience and software design company that was at BlackBerry World and BlackBerry Jam showing off a demo of the work the company has been doing with Cascades. The demo is of an app for a sports apparel company that shows you a graphical representation of how much buzz each team is producing, and therefore giving the business an idea of how much relative inventory it will need. The app uses a combination of OpenGL and Cascades and really shows how beautiful an app on BlackBerry 10 can be.
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3D Rollercoaster Rush Jurassic 2 for BlackBerry 7 Review

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3D Rollercoaster Rush Jurassic 2 for BlackBerry is a free game for BlackBerry 7 devices that uses the new devices’ OpenGL capabilities.

The Rollercoaster Rush series is part of Digital Chocolate’s simple mobile control games. Often these games require only one or two buttons to play, which is ideal for the mobile. In this game you can either choose to employ a touchscreen speed gauge or use motion controls. The motion controls use the very-accurate accelerometer, which is responsive and fun.

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Mike Lazaridis Talks About Upcoming QNX-Powered BlackBerry Super Phones

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blackberry torch with qnx os mockup

At CES 2011, Mike Lazaridis confirmed again that we will be seeing QNX-powered Super Phones as part of RIM’s 10 year plan to stay competitive in the market. The upcoming BlackBerry Super Phones (wasn’t that a term coined by Google?) will be based on dual-core processors, the QNX OS and the UI will look very much like a shrunked-own PlayBook. The new Super Phones will support three types of apps: Java, Adobe Air and native apps using OpenGL.

The downside to all of this is that we won’t be seeing these devices in 2011, and probably not even 2012. The plan for BlackBerry Super Phones is part of a ten year plan and there are a few To Do’s before we can see these implemented. The next generation of BlackBerry smartphones needs to be optimized for battery life, size, weight, thickness and cost. Another interesting tidbit when it comes to RIM’s smartphone plans, is that Mike Lazaridis doesn’t see a point in 4G BlackBerrys, something we’ve been expecting for some time.

Read more from PC Mag at this link.

No Plants vs Zombies for BlackBerry? PopCap Games Says BlackBerry Not on Their Radar

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blackberry playbook with plants vs zombies

The BlackBerry PlayBook is going to be an awesome gaming platform due to the fact that it will be able to run Flash, web apps and native BlackBerry apps all on the same platform. The problem, is that the message doesn’t seem to be getting out to game developers properly, because even after the announcement, major casual gaming companies like PopCap aren’t motivated to develop for BlackBerry.

According to PopCap’s director of mobile business development, “RIM today is not really on our radar.” He also added, with respect to BlackBerry devices, “They’re not great gaming machines.”

Even though the processor lacks and OpenGL isn’t consistent across devices, the QNX OS and PlayBook are going to open BlackBerry to more games and hopefully allow the company to shed this negative press they constantly get.

Do you like playing games on your BlackBerry? What games have you played recently that you enjoy?

OpenGL Updated to Version 4.1 with More Features for Developers

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blackberry opengl

The Khronos Group has announced the release of the OpenGL 4.1 specification. The OpenGL standard allows developers to create rich 2D and 3D graphics that makes BlackBerry games look especially good. There aren’t many devices that can take advantage of the OpenGL standards, but we hear that all CDMA devices running 5.0 and greater will be able to take advantage. Also, BlackBerry 6 includes a wide variety of APIs in order for developers to take advantage of OpenGL.

New functionality in the core OpenGL 4.1 specification includes:

  • Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;
  • The ability to query and load a binary for shader program objects to save re-compilation time;
  • The capability to bind programs individually to programmable stages for programming flexibility;
  • 64-bit floating-point component vertex shader inputs for higher geometric precision;
  • Multiple viewports for a rendering surface for increased rendering flexibility.

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PBA Bowling 2 with Open GL 3D graphics available for the Storm2

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pba_bowling_2

Back at the BlackBerry Developer Conference, the guys at Concrete Software gave us a preview of their latest game PBA Bowling 2, which uses Open GL 3D graphics for a new visual experience in BlackBerry gaming.

With PBA Bowling 2, you can choose to play a single game, a tournament, or the spare challenge – progressing through the games unlock special bowling ball textures and patterns. The game features internationally recognized players and locations, such as Las Vegas, Tokyo, Detroit, Indianapolis, and Reno.

PBA Bowling 2 is available for the BlackBerry Storm2 and it’s currently on sale for 40% off. Click through for more information.

All Concrete Software is 40% off so be sure to see what else you might like.